Art Piece for Relict by Sarah Dadouk
Tarot Reading UI, grants the player an ability from a pool of 48 different ones. Abilities were concepted by Noah O'Connor and I, and balanced/tweaked by me.
Whitebox version of my Koros Mini Scanner Zone created by me. Crystal models and textures courtesy of the wonderful Relict art team
Final version of the Mini Scanner Zone shown above. Set Dressed by PJ Roan and Nicholas Guillen.
Whitebox version of Koros Combat Zone 1, created by me.
Final version of the Combat Zone shown above. Set Dressed by PJ Roan and Nicholas Guillen.
The Boss Arena for Justice, our first Boss Fight.
Thorm Combat Zone 1, designed by me, set dressed by PJ Roan and Nicholas Guillen.
Thorm Central Scanner Zone 1, designed by me, set dressed by PJ Roan and Nicholas Guillen.
Serun Combat Zone 1, designed by me, set dressed by PJ Roan and Nicholas Guillen.
Serun Central Scanner Zone 1, designed by me, set dressed by PJ Roan and Nicholas Guillen.
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Relict

Design work and leadership on Relict, a 16 person project that I am the Design Lead of. I oversaw all Design Work on the project and additionally created and polished these features.
Designed and Polished 10 of the 31 Levels in the game.

Out now on Steam!

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Max Geiringer
Game Designer Orlando, FL